Programming music generation

 

Russians have quite big IT-community. Habrahabr it’s called. Today I found interesting topic there. The author tells about music generator he had developed. This generator take any some midi composition as base, generate rules pattern, and use it to make new random melody. There are sources in C#. The compositions made by program resemble original too much, but it’s a basis to play!
Also I’ve caught cool link to an online music generator in topic discussion. Also discussion is quite interesting itself. Sorry guys, I will not translate the topic to english, it’s too much work to do.
For flash-games background music is always a pain. You’re limited in budget, limited in size. As a result the only one short composition of amateur compositor playing, or it’s a melody of poor quality from free libraries, or just something horrible that is made of samples in audio editor. In my dreams I already imagine a game where music is generated on a fly, always new, within the style defined by the author. Dreams, dreams…

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