gamedev

Where find an idea for new stunning game?

You can feel inspired by other games, sever uselessness, saturate with new details and reshape. Let’s take new Civilizations wars for example. The mechanics is as old as computer games. I played similar games 5 times at least (including fascinating Dyson, which now is renamed and extended to Eufloria). But this game is totally different with all this droll little people, magic, towers-altars and rpg-multipier.

P.S. Here are Dyson and Civilizations war screenshoots. 

Badim

Vadim (use nickname “Badim” usually) – known flash game developer among Russians. I believe in year 2007 or so he retired casual games development office (“dambshit” he called their games) and began making flash-games on his own. He’s made nice start, he’s made over 40 000$ for the first year. This is of course less than good plastic surgeon makes, but rather well for programmer from Russia. He’s known to flasher.ru clubbers, where all Russian-speaking flashers hanging; develops his own portal (which monthly income’s exceeded 1 000$); carries his own blog and attends conferences. Why am I writing about him? Well, he’s may be not the best flash game developer, and may be he’s not without vanity, but if you’re to become flash game developer, then his blog is an information treasure for you (yes, for English-speakers too, cause Vadim also carries his blog in English). What are fgl, mochiads, mochibot to? Vadim tells! How to sell your game, what portal owners want from game developers, what sponsorship is? Vadim tells! Vadim share everything: ways of earning for flash game developer, links to popular game portals, his revenue reports, sponsors mail addresses and links to interesting articles he’d found in Internet.

Programming music generation

 

Russians have quite big IT-community. Habrahabr it’s called. Today I found interesting topic there. The author tells about music generator he had developed. This generator take any some midi composition as base, generate rules pattern, and use it to make new random melody. There are sources in C#. The compositions made by program resemble original too much, but it’s a basis to play!
Also I’ve caught cool link to an online music generator in topic discussion. Also discussion is quite interesting itself. Sorry guys, I will not translate the topic to english, it’s too much work to do.
For flash-games background music is always a pain. You’re limited in budget, limited in size. As a result the only one short composition of amateur compositor playing, or it’s a melody of poor quality from free libraries, or just something horrible that is made of samples in audio editor. In my dreams I already imagine a game where music is generated on a fly, always new, within the style defined by the author. Dreams, dreams…
Syndicate content