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Blender

About 4 years ago I found out about Blender. It's open source 3d graphics editor written in Python. I was very skeptical with it at that time. I've tried it out but horrible interface scared me away at once. Also Python productivity was in doubt for me. So I decided that only linux geek would use Blender as they just don't have any alternatives.

But recenlty I stump upon Sintel short movie on youtube. It's made by Blender Foundation to demonstrate new Blender 2.5 abilities. This was a very far-sighted on their part. I admit I was surprised. I was surprised enough to look for a few blender tutorials on YouTube and than install Blender myself.

Now Blender is more than worthy even against monsters, such as 3d Max. He has now tasty interface and delicious features. It's just 30Mb but it has poly-by-poly and subdiv tools, NURBS, sculpting modelling(!), texture painting(!), particle physics, physics of solids, cloth, fluid dynamics and nice set of animation tools.

I'm still doubt of Python performance, but I'm going to try at least model something with Blender using a tutorial.

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